BeamNG Mod Manager 🧡 0.8.35: Customize your Live Dashboard and Stats Page, Update Hardening, and support for users running a BeamMP Server locally.
Released August 20, 2026
A couple of fixes worth knowing about, a new home for users that want to manage mods for a local BeamMP server, and some polish on last update's dashboard.

Fixed a rare case where "Check for Updates" could offer - and download - an older build of a mod than the one you already had. Three independent guards now stand between a mod and a downgrade: BMM compares the two versions before it will call anything an update, it checks again at the moment you click, and it refuses outright to replace a newer build with an older one. If a mod of yours was downgraded this way, run "Check for Updates" once - it now recognizes the situation and corrects itself.

Imported mods with a clashing name are named more sensibly. When a mod you import shares its file name with one already in your library but is a different file, the newcomer no longer lands as "... - IMPORTED DUPLICATE": it takes the mod's own version number where BMM can read one, and a plain "(2)" counter where it cannot. Files still carrying the old suffix are renamed to the new scheme automatically, once. This is a file name change only - your Loadouts, tags, favorites and covers are untouched.

New, free for everyone: My Server. If you run a BeamMP server on this PC, BMM can now look after its mod folder the same way it looks after the game's. Point BMM at the folder once, then use the new BeamNG / My Server switch at the top to choose which one you're activating mods into. BMM only ever touches the folder you pointed it at.


The Driving Stats page can now be laid out the way you want - drag cards into a different order and hide the ones you never look at. Hidden cards stay visible, dimmed, in place, while you're editing, so bringing one back is a single click rather than a full reset. You can also choose which gauges and readouts show on the Live Dashboard itself: Speed, Tach, Pedals, each vital, the G-circle, drift and attitude gauges, the warning lights and the altitude row. The "Reset Layout" button puts everything back to the factory layout.


A few smaller things: receiving data from another app now works properly - the two ports BMM listens on can be changed in Settings instead of being fixed, and there's a short guide for the arrangement where BeamNG feeds SimHub and SimHub passes the data on to BMM, useful if you'd rather leave your existing dashboard tool in charge of the game's settings. The two connection dots on the Live Dashboard are now labelled OG and MS, so it's obvious which feed each one is reporting on - OutGauge for the gauges, MotionSim for the roll and pitch. Also, now the mod details popout drawer now shows the date a mod was added to your library; it also appears on the Resolve cards when you're deciding which copy to keep.

Updating: on 0.8.8 or newer, just hit Settings → Check for updates (or the update pill in the top bar). Or:

Download here: BeamModManager.xyz
(Portable version is on there)
Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.