Inglés 2026-08-12

BMM 🧡 0.8.32 Update! Lifetime Stats has been added to BeamNG Mod Manager!

Released August 8, 2026

This is big one that I've wanted to add since like the first week of messing with BMM about 2 months ago. Stoked for this. Love the data. But also, it is just how wild it is to know how many times you've spent in the air or burning out in BeamNG. It's incredible, and I hope you all enjoy it as much as me and my brothers do. haha. 😅🤙

A NEW LIFETIME STATS PAGE!!
Now you see how far you've actually driven in BeamNG. Total distance, your most-driven vehicles, and time spent per game mode and per map. These are BeamNG's own numbers — the game's been keeping them all along, in a file on your PC — so your whole history is there the first time you open the page. BMM only reads that file, it never changes it, and nothing on the page ever leaves your machine. Free on every tier. Distances show in Kilometers or Miles, and your choice is remembered. If BMM can't find or make sense of that file, the page says exactly that and shows nothing rather than guessing — a blank number is never quietly filled in with a zero. This is just v1 and it will get more useful and prettier in future versions.


The extra file safety underneath: BMM is now a lot harder to upset with a malformed or deliberately hostile zip file - every piece of information BMM reads out of a zip (names, icons, preview images, backup contents) is now read with a hard size limit enforced as the data actually arrives, rather than trusting whatever the zip claims about itself. A zip that lies about its own size can no longer make BMM read far more than it should.

One thing I decided to lean towards safety on: Very large mods (over about 4 GB) are now listed under their file name without a preview image or details in the library. That size of mod uses a zip format that BMM can't safely tell apart from a hostile file, so it errs on the side of not reading it. Nothing is lost, deleted, or broken, and the mod still activates and works completely normally — it just looks plain in your library. If a big map of yours suddenly looks bare, this is why.

Two smaller things alongside all that: Mod downloads now check each step when the BeamNG site forwards them somewhere else, so a download can only ever follow a secure link that actually came from beamng.com itself. And the Loadout name in the editor now shows the same little pencil the mod name got last update, so it's obvious the name can be edited there too.

Updating: on 0.8.8 or newer, just hit SettingsCheck for updates (or the update pill in the top bar). Or:

Download here: BeamModManager.xyz
(Portable version is on there)

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.

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