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Released August 27, 2026 Five fairly quiet releases combined for this one - One small interface fix, and then a dedicated audit pass back through three of the features you've seen the most lately. First, the small one: t…
Released August 25, 2026 One of the last major hurdles to players having a frictionless experience modding beam is when mods fail because another mod is missing. I added the first version of some features to help fix tha…
Released August 20, 2026 A couple of fixes worth knowing about, a new home for users that want to manage mods for a local BeamMP server, and some polish on last update's dashboard. Fixed a rare case where " Check for Upd…
Released August 14, 2026 I'm stoked to share this one! Check this out! 😁 A Live Dashboard ( Player and up) - real-time gauges while you drive: speed, a tach with a shift light, gear, pedals, engine and oil temps, fuel, …
Released August 13, 2026 This one's for anyone who pays to support BMM , because it fixes something that really only annoys Paid users. If BMM can no longer verify your Patreon connection - it no longer strips your premi…
Released August 8, 2026 This is big one that I've wanted to add since like the first week of messing with BMM about 2 months ago. Stoked for this. Love the data. But also, it is just how wild it is to know how many times…
Released August 11, 2026 A customization piece and a smarter Duplicates page, mostly. Loadouts can finally have a custom image - Pick any picture from your computer right on the Load-outs page, the same way you already s…
Released August 7, 2026 One real user-facing fix here, and a handful of quiet ones that don't change anything you'll see - which is exactly the point of them. *Always On* Loadouts snap back the moment they should - Loado…
Released August 7, 2026 0.8.27 unified BeamNG and BeamMP into one main page. This one's the follow-through of making sure a server prep actually survives everything else BMM does around it, instead of quietly breaking th…
Released August 7, 2026 This one's not flashy, and that's kind of the point — five fixes for edge cases that were rare enough to go unnoticed, but serious enough that I wanted them out on their own rather than buried in …